An interface describes the behavior or capabilities of a C++ class without committing to a particular implementation of that class.
Interfaces are implemented using abstract classes.
A class is made abstract by declaring at least one of its functions as pure virtual function. A pure virtual function is specified by placing “= 0” in its declaration as follows −
CODE:
using namespace std;
class Shape
{
public:
virtual void draw()=0;
};
class Rectangle: Shape
{
public:
void draw()
{
cout < <"drawing rectangle..." < <endl;
}
};
class Circle : Shape
{
public:
void draw()
{
cout <<"drawing circle..." < <endl;
}
};
int main( ) {
Rectangle rec;
Circle cir;
rec.draw();
cir.draw();
return 0;
}