How a day in a life of a UX designer looks like?

The majority of a UX Designer’s day-to-day work is made up of a few important parts of the UX design process—a cluster of core tasks and responsibilities. According to the 2020 Brain Station Digital Skills Survey, UX Designers spend a considerable amount of time in each of the following areas.

User testing

Many people are unaware of how much research goes into UX design. In actuality, market, product, and user research are all important parts of UX design since they help us understand the user and their specific demands. User research is frequently focused on a customer’s behaviour, motives, and demands in order to assist the Designer in determining what product solutions are available in a certain market. Data gathering, surveys, user interviews, and focus groups are popular research methods used by UX Designers to gain information and insights on target users.

Persona formation

The construction of user personas is another crucial stage in the UX design process. At this stage, UX designers compile and analyse their findings in order to construct representative personas based on the patterns and commonalities observed throughout their research. Each persona has demographic information, motives, needs, likely replies, and anything else that developers should think about. It’s a terrific tool that helps the organisation better understand who they’re developing for.

Architecture of Information (IA)

The way information is laid out and structured to indicate a clear purpose—in other words, how information is navigated—is referred to as information architecture. IA, according to Adobe, is “the construction of a framework for a website, app, or other product that lets users to understand where they are in respect to the content they desire.” With this blueprint in hand, the design team can begin creating wireframes and prototypes to optimise how consumers encounter, move through, and engage with the product or site.

Wireframing

Wireframes—low-fidelity design sketches that depict different screens or phases of the product along the user journey—are one of the initial steps toward constructing the final product. Simple representations of UI design features are included in wireframes, which serve as a reference for future development and product design.

Prototyping and high-fidelity design

Models are a higher-fidelity design of the product than wireframes, and they may be utilized for user testing and showing the merchandise to the development team. These models are designed to have a look, feel, and set of capabilities that are extremely comparable to the final product. Clickable prototypes allow test customers to engage with the product, allowing UX Designers to try out different scenarios and pinpoint areas for improvement.

User evaluation

UX Designers may test their products in a variety of methods. One of the most typical methods is to have consumers engage with a prototype of the final design in order to assess its accessibility, usability, and intuitiveness. Other approaches, such as focus groups, moderated user testing, and unmoderated user tests, can also give useful information about what is and isn’t functioning. Finally, product testing is one of the most important processes in determining what modifications should be made as development progresses.